PvP in Once Human is a battlefield of thrills and frustrations. While the potential for exhilarating combat is there, the current state of Once Human PvP leaves much to be desired. Whether it’s unbalanced builds, audio issues, or server problems, players are faced with challenges that go beyond their opponents. This guide dives deep into the key issues plaguing PvP in Once Human, offering insights and solutions that could revive this exciting aspect of the game. If you’ve been wondering whether the PvP in Once Human is dead or just needs a little TLC, you’ve come to the right place.
Balancing Issues: The Elephant in the Room
The most glaring issue in Once Human PvP is balancing. It seems like every build, when set up correctly, can dominate with one to three-shot kills.
This high lethality takes away from the skillful back-and-forth battles that PvP should offer. The Time-to-Kill (TTK) is so short that it almost feels irrelevant.
The game’s current meta allows for overpowered builds, making it hard for any player to enjoy a fair fight.
Forget about meta, here’s Once Human: Best Weapons and Mods Build for PvE and PvP
Proposed Solution: Increase HP or Mitigate Damage
To address this, a significant increase in HP by 30-40% across the board or a similar reduction in PvP damage could help balance things out.
This change would allow the developers to better identify and adjust the weapons and builds that are truly overpowered, rather than everything feeling broken.
Audio Issues: The Silent Assassin Problem
Another major flaw is the audio system. If a player is more than 50 meters away, their gunshots are completely inaudible, leaving you at a significant disadvantage.
To compensate, players are forced to rely on consumables that boost their awareness, similar to perks in other games like Call of Duty.
PvP Content and Engagement: A Treasure Hunt Gone Wrong
Finding a good PvP fight in Once Human is an ordeal. The Frontier PvP zones and guild versus guild areas are practically barren.
These zones, where guilds should be battling it out for control and resources, often feel empty and purposeless.
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Mining Platforms: A Wasted Opportunity
The mining platforms within these zones are supposed to generate resources, but their yield is so low that they’re not worth the effort.
For example, in Once Human PvP a fully set-up platform with a solar panel generates only 20-40 resources every five minutes, while a quick Theta run can earn you 150 resources in under 40 seconds.
Echo Stones: A Flawed System
Echo Stones, which are meant to be a thrilling escort mission, fall short due to various exploits.
The main issue here is the use of teleporters, which allow players to bypass the entire escort challenge, making the mode feel hollow and unfulfilling.
Chaos State: A Risk Without Reward
When you enter Chaos State by holding P, you engage in open-world PvP in Once Human. However, the rewards are minimal. Killing another player might net you a piece of gear, but it’s usually damaged, unrepairable, and practically useless—nothing more than a trophy for your weapon rack.
Warband Conquest Wars: Potential Ruined by Exploits
Warband Conquest Wars could be the pinnacle of PvP in Once Human. These 12v12 battles for territory offer significant rewards, especially in the form of Starchrom, the game’s most valuable resource. However, the entire system is marred by exploits.
Phasing: The Exploiter’s Dream
One of the most egregious exploits in Once Human PvP is phasing—where players with slower PCs or those on high-speed vehicles like motorbikes can pass through solid objects.
This exploit can make or break a Warband Conquest, rendering all your defenses useless as enemies phase through your walls.
These PvP issues enhance the difficulty of dungeons. Want to clear the hardest dungeon effortlessly? Check out our guide on Once Human: How to Complete LEA Research Lab
Server Issues: The Crippling Lag
The server performance in Once Human PvP is another major concern. With more than five players on-screen, desync becomes a serious problem, turning what should be an epic battle into a frustrating slideshow.
Conclusion: Is PvP Dead in Once Human?
While PvP in Once Human is far from dead, it is certainly in need of serious attention. The potential for great PvP is there, but until the issues with balancing, audio, content engagement, and server performance are addressed, the experience will remain flawed.
For now, Once Human PvP is a mixed bag—offering both exhilarating moments and frustrating ones. We hope the developers will take these concerns seriously and work towards reviving what could be one of the most exciting aspects of Once Human.